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HWH Hero Manager

Hero Manager automates hero upgrades: skills, evolution, skins, glyphs, Gift of the Elements, artifacts and Asgard. The script is still in development, so this site does not provide an install link yet. The guide is here so the future settings are understandable before the button appears.

Hero Manager remains in development. Its build may exist in technical release artifacts, but public install links stay hidden until a stable channel is ready. When the channel opens, the page will use the same install options: direct .user.js, GitHub raw and GreasyFork.

Status

The script is still being polished. Do not treat it as a daily tool until it is published.

Heroes

Every section works from selected heroes and their queue order.

Limits

Each upgrade direction must respect resource reserves.

While the script is in development, use this guide as a description of planned behavior. It helps to understand the settings before installation becomes available, and saves the account from the classic “enable everything, pray later” strategy.

  1. Choose an upgrade section.
  2. Select heroes.
  3. Set targets and reserves.
  4. The script prepares an action queue.
  5. Limits are checked before requests are sent.
  6. The result window explains what happened.

When published, the Hero Manager button will appear in the main menu or in the More section. The script window will contain tabs:

  • Skills — hero skill upgrades.
  • Evolution — hero star upgrades.
  • Skins — skin upgrades.
  • Glyphs — glyphs and runes.
  • Gift — Gift of the Elements.
  • Artifacts — artifact slots.
  • Asgard — ascension nodes.
  • Settings — interface, Do all, export/import.

Controls button placement: main menu or More. It also controls the result window: position, theme, compact mode and auto-hide.

Defines whether sections upgrade to maximum or to explicit target levels. This affects how the action queue is built.

  • max mode — upgrades everything to the available maximum within limits.
  • target mode — upgrades to specified target levels.

Controls how detailed the execution summary should be. Useful when the report needs to be readable instead of becoming a wall of tiny misery.

Skills

Upgrades four hero skills with gold, skill points and optional emerald purchases.

Evolution

Raises hero stars and can use souls from allowed sources.

Skins

Upgrades selected skins with target levels and stone reserves.

Glyphs

Controls glyphs, runes, hero order and gold spending.

Gift

Upgrades Gift of the Elements while checking sparks and gold reserve.

Artifacts

Upgrades three hero artifact slots with separate targets.

Upgrades four hero skills.

Settings:

  • Hero order — who gets skill points first.
  • Selected heroes — who is being upgraded.
  • Target levels per skill — what level to reach for each of the 4 skills.
  • Buying skill points for emeralds — permission to spend emeralds.
  • Gold limit — how much gold must remain.

How it works:

  1. The script checks current skill levels of selected heroes.
  2. Compares with target levels.
  3. If there is a difference — sends upgrade requests.
  4. If emerald purchase is enabled — checks emerald balance and limit.
  5. Shows a report: what was upgraded, how many resources were spent.

Tip: do not enable skill point purchases for emeralds without a limit. Emeralds are a valuable resource, and spending them mindlessly is a bad strategy.

Raises hero stars and can buy souls in shops.

Settings:

  • Selected heroes — who is being upgraded.
  • Target star — what star to reach.
  • Allowed shops — where to buy souls.
  • Shop currency limits — reserves for each shop.
  • Gold reserve — how much gold must remain.

How it works:

  1. The script checks the hero’s current star.
  2. Compares with the target.
  3. If souls are missing — checks shops.
  4. Buys souls in allowed shops respecting limits.
  5. Raises the star when enough souls are available.

Tip: before evolution, check which shops have the needed souls. Not all souls are available in all shops.

Upgrades hero skins.

Settings:

  • Selected heroes — who is being upgraded.
  • Selected skins — which skins to upgrade.
  • Target levels — what level to reach for each skin.
  • Skin currency reserves — how much skin currency to keep.

How it works:

  1. The script checks current skin levels.
  2. Compares with target levels.
  3. If there is a difference — sends upgrade requests.
  4. Checks skin coin reserve before each spend.

Upgrades glyphs.

Settings:

  • 5 glyphs — which glyphs to upgrade.
  • Hero order — who goes first.
  • Rune limits — how many runes to keep.
  • Gold reserve — how much gold must remain.

How it works:

  1. The script checks current glyph levels.
  2. Compares with target levels.
  3. Checks rune and gold availability.
  4. Sends upgrade requests.

Upgrades Gift of the Elements.

Settings:

  • Selected heroes — who is being upgraded.
  • Target level — what level to reach.
  • Spark reserve — how many sparks to keep.
  • Gold reserve — how much gold must remain.

How it works:

  1. The script checks current Gift level.
  2. Compares with target level.
  3. Checks spark and gold availability.
  4. Sends upgrade requests.

Upgrades three hero artifact slots.

Settings:

  • Selected heroes — who is being upgraded.
  • Selected slots — which artifacts to upgrade.
  • Target levels — what level to reach for each slot.
  • Resource reserves — how many resources to keep.

How it works:

  1. The script checks current artifact levels.
  2. Compares with target levels.
  3. Checks resource availability.
  4. Sends upgrade requests.

Unlocks available ascension nodes.

Settings:

  • Selected heroes — who is being upgraded.
  • Global rank cap — maximum ascension rank.
  • Resource reserves — how many resources to keep.

How it works:

  1. The script checks available ascension nodes.
  2. Compares with current rank.
  3. Checks resource availability.
  4. Unlocks nodes in priority order.

The script prepares an action list, simulates spending on a working inventory copy and sends only requests that pass limits. So “the resource exists on the account” does not always mean “the script will spend it”: reserves count too.

  • One section for the first run.
  • One or two heroes.
  • Small target level.
  • Gold and profile resource reserves above zero.
  • Careful reading of the result window.

While the status is “in development”, the script cannot be installed from this site. That is fine: no button is better than a button labeled “break my account, but elegantly”.